This gallery is a collection of some of the many materials I created during the production of Gotham Knights.
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Between 2018 and 2020, I was part of the texture team at WB Games Montreal for about 2 years. This series provides an overview of my responsibilities on the project as the Principal Texture Artist, including detailed breakdowns and material balls. I was also responsible for setting up the shaders, blends, and working closely with the Environment Artists to provide feedback and best practices on how to utilize these recipes and texture the game.
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Every material showcased in this gallery was fully created in Substance 3D Designer/Painter and rendered in Marmoset Toolbag. While these materials were primarily intended for the Iceberg Lounge, some of them were also included in the base library and can be found throughout the game.
Please note that some of these materials might have been altered or modified according to the art direction in the final game.
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I hope you enjoy it and find this series of galleries useful!
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Checkout the final building made by Thierry De Haerne-Voinson & Arthur Glémée at the following links:
https://www.artstation.com/artwork/QXm0VZ
https://www.artstation.com/artwork/49onlW
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© 2023 WBEI. © & ™ DC. (s23)
Sidewalk Breakdown
Stone Wall Breakdown
Building Trim Breakdown